And if all of that isn’t reason enough to be excited, then just having a more striking logo certainly helps. While it’s quite awesome and beautifully animated, it’s also cheesy in the best way that several Capcom titles excel at, like Devil May Cry. And it’s hard not to be won over by the game’s presentation. Watching Ryu and Chun go at it has never looked so stunning, and small details like Ryu’s arm muscles flexing before a punch sell the impact of attacks.Īll of this, combined with that aforementioned song that’s much catchier than it has any right to be, make it clear that Street Fighter 6 wants to carry itself like it’s a big deal. Energy flares around characters beautifully as they prepare to go into the franchise equivalent of Super Saiyan, and the environments look stunning. Even when there aren’t paint and ink explosions, the art style still looks incredible. With the RE engine that’s been behind several of their recent high-profile releases, Capcom appears to have found a good balance with Street Fighter 6: photorealistic, certainly, but they haven’t forgotten to bring SF4’s beautiful use of colour. For the most part, it looked solid, but this pseudo realism didn’t work for every character in that game’s roster. When Street Fighter 5 released in 2016, it went for a bit more of a clay-like direction that felt a little more geared towards realism than its SF4. Either through actual in game footage or its various intros, this looked good back then and still holds up fairly well nowadays. With cel-shaded 3D graphics, and ink smudges and sprays being used to accentuate visual effects, it looked quite striking and distinct at a time when most of the big fighting game franchises were aiming for a more realistic look. The Street Fighter franchise has always been known for its flashy characters and bright colours, but 2008’s Street Fighter 4 took that to a new level. Hip-hop loves itself some Street Fighter, so it’s nice to see that Capcom go back to the genre after the two made their first real crossover with Street Fighter III: Third Strike in 1999. Beyond fitting with the vibe that the game’s going for, it’s just great in its own right, and bodes good things for the overall soundtrack. Similarly, the trailer’s hip-hop song is a banger whose official release I’m eagerly awaiting. Logos for the game’s three modes sport a similar graffiti style that look good and also feel lovably dated, like Capcom’s been sitting on this artwork ever since the early 2000s in the hopes that it would come back into style. The characters, both those who’ve been officially revealed and those who haven’t, all have great designs that absolutely feel like the culture was in mind when these fits were conceived. It’s the kind of beautifully animated madness that I myself love watching other people love, because I’m terrible at fighting games.Ĭapcom describes the game on its website as “ all about street culture,” and that certainly comes across. Watching the four of them do physics-defying martial arts, strike a pre-match pose, and punch and kick each other silly looked quite good. Along with series veterans Ryu and Chun-Li, both of whom are now aged up, the trailer showcased Luke, the final DLC character for Street Fighter 5, and Jamie, a newcomer who specialises in the Drunken Fist fighting style. Overall, it serves serves as a great showcase for what awaits in 2023, putting the focus on four fighters from the game’s roster. Whenever a new entry is announced - as in, a proper one, not a new version of a previously released title - it’s treated as a big deal, and that’s exactly what we got with the real deal reveal of Street Fighter 6 on Thursday.ĭuring PlayStation’s recent State of Play livestream, Capcom debuted the first gameplay for their upcoming arcade fighter. Capcom’s Street Fighter series has been going for 35 years, and stood as one of the biggest gaming franchises around.
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